Yes, this includes Joker's Death. Note many of Sabins Blitzes are based on Magic, Not strength (Vigor) so keep an eye out for that. Speaking of which, for the Sealed Cave, Mog's best option is likely Water Harmony. Essentially, there’s a way to skip recruiting Celes altogether in South Figaro, and finish it with Locke alone. you can equip things during battle so yeah, i do put imp stuff on him just because of his dad calling him a monster xD. You could hand him Lightbringer and just keep him with that, but then, that weapon is hax. While morphed, the power of her magic doubles. It is the best helmet in the game in every possible way (barring the Saucer, which barely beats it in Magic Defense, and in Defense if you're an imp, but that hardly counts), so take advantage of it. These characters are rated for their overall usefulness in the party, from beginning to end. Getting a decent stock of these never hurts. Lots of people put Relm at the bottom of tier lists like this, but the thing is, despite her relatively useless special ability, she has the highest natural magic stat in the game and access to the second-highest defense equipment in the game (Cat Ear Hood + Behemoth Suit), making her the ideal candidate to make use of the Celestriad + Soul of Thamasa setup. The game will give the same dialogue if he's in your team, but the discount won't occur (maybe cause they have less respect for him following the orders of someone else? Locke is needed to get Ultima and/or Lightbringer (at least, prior to the final battle, where Gogo and Shadow can be used as substitutes), unless you like wasting time getting Terra to level 99 (at which point, its useless.) If you lack enough Magus Rods? This Pillars of Eternity 2 Companions Tier List will teach you about all the best companions in PoE2 so you know who’s worth putting on your team and who to stick on the bench. So this counts for attacks like Fang and Flurry, which is not something you want to take advantage of. Celes gets some extra Dialogue if you bring her to Locke's Past sequences in WoB Kohlingen, at the Opera House. When you first get it, give Locke the Genji Glove (obtained by saying "No" to Banon a few times at the Returner's Hideout). Equally essential to the Final Fantasy VI experience is the incredible soundtrack, masterfully composed by another series veteran, Nobuo Uematsu. Whatever stat bonus your equipped esper gives you is multipled by the amount of level it takes to get from 1 to whatever level you were originally. Best paired with someone with high Offense like Sabin or Gau w/ Stray Cat Rage. ...don't answer that. World Both Character Gate None Possible Rewards Esper/Item x2 Boss None . Unfortunately, this doesn’t come close to matching what other people are able to output with a Master’s Scroll, but for a short window of the game, Setzer has some time to shine. This isn’t quite as damaging as the Genji Gloves + Master’s Scroll combo, but nothing is, and it provides some variety. When it comes to the best Final Fantasy 6 characters, Gau is just ok. Sabin’s placement on this list is mostly because of how much better he is than everyone else through the early and middle parts of the game, even though his damage starts to taper off at the end due to his limited equipment options which make him a poor candidate for the Genji Gloves + Master’s Scroll Combo. He may not be excellent, but he’s not terrible either. As long as Gogo can do 9999 dmg with phantom rush/ultima. Relm is the ONLY optional character in the WoR to get an alternate scene should she be recruited in the ending. In fact, having her cast Cure on the entire team, then using a Sleep Bag on her is just as effective as using a Tent. Espers are the magical beings at the center of Final Fantasty VI. He was a partner and rival of the dark, mysterious Locke Cole. Setzer, like Celes, Sabin and Edgar, has the advantage of being obtained BEFORE the Falchon in the WoR, meaning he can get some quick extra work in. Just a random piece of useless info! Espers. Caves of Narshe: Final Fantasy VI Version 6 ©1997–2021 Josh Alvies (Rangers51) All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Only time you should be using Gungnir is if you need a magic boost on Mog. Relm - Sketch/Control Information/Analysis, Since Relm's skill set is based off the enemy she's fighting, I'm not going to bother saying much here. Basically, while random spell casting (such as Ice Brand's Blizzard) still works, because those bytes are differently, and thus are Addition Effects (damage dealt first, THEN the special effect kicks in), True Special Effects (often called Replacement Effects) are ignored. Keep this in mind before using Dance with Mog. Celes, like Terra, naturally hits the MP Cap at level 99, so if you're a perfectionist in this regard, its worth noting Celes NEVER needs an Esper Boost in MP (and yes, her theoretical MP score WOULD be in the 4 digits as well). Gogo *CANNOT* uncurse the Cursed Shield. Even if you don't mind using the Angel Brush as a supplement, you get that late even by Dragon's Den standards, you'll want that second one. There's plenty of decent FAQs on the internet that tells you the location of every potential place to learn Lores in this game, and how to trigger them. The Sketch Bug does *NOT* exist in this version of the game in anyway, shape or form. In fairness, weapons like the Sniper or Wing Edge have some situational use that you may be able to take advantage of, but for the most part, Valiant Knife is his weapon. I know I said get Lores ASAP, but I feel this one deserves its own mention, since Grand Delta is well above other Lores in damage; only Aero comes anywhere near it (doesn't hit defense so has potential for higher damage and can hit a weakness to boot.) Normally, this doesn't matter, however, whenever Celes rejoins with her level refactored, should she somehow his level 32 without Confuse being learned, she won't learn it due to this oddity in spell listing. It’s hard to evaluate ALL of them, though, I'll mention the "Throw Only" abilities, those being the Shurikens and the Scrolls. Mog is required for getting Umaro. She cannot hold her esper form after the green stamina bar is depleted. Sabin's Blitzes are all gained at different levels, except Bum Rush, which can be gained in an optional plot sequence. Equipping This extends even into Dragon's Den, where, despite the Zwill Crossblade, Valiant Knife remains Locke's best overall weapon (barring Lightbringer, of course.). Each character maxes their Esper level at 25, and each character can draw strength from the Espers they can equip. Terra is generally considered to be the best character in the game basically because of equip options and morph. Pity it cannot be given to someone with Rage anymore (both Gau AND Gogo can't use Merit Award), as Catscratch Fixed Dice use to be fun as well. The Battle for the Frozen Esper is a conflict between the Gestahlian Empire, and the joint forces of Narshe and the Returners, for the possession of a recently discovered esper in the mining city of Narshe in Final Fantasy VI. Espers are just bonus stats. He's the only Esper that teaches two of the most useful spells in the game:Life 2 and Life 3. There are more detailed threads for this, but I tend to put highest priority on the high level spells. Blasting out Quakes, Quicks and Ultimas is one of the most broken things you can do in this game regardless of who’s doing it, and Relm has an advantage over all the other characters when it comes to magic. Here is a character by character comparison of each character’s stat growth as they level. It wasn't the best in the franchise, but it wasn't the worst, and it told a great (if slightly convoluted) story that captured the imagination of a generation. Blitzes ignore row, take advantage of this. ... Go Magic Up if your character MAG is very high, like 700+. Guide on how to obtain the best weapons in Final Fantasy 12: The Zodiac Age / FFXII: TZA, including their locations and the conditions to acquire them. It sounds nice and a decent alternative to Master's Scroll for Wind Slashes, however, there is a bug associated with it. There are some enemies who are flat out immune to Sketch and/or Control, and thus will always fail. Probably best to ignore Setzer's weapons for the most part, as Slots tends to be better almost all the time, and his weapons are just a waste of money. In the Magitek Factory, it might be wise to give Locke Ramuh; he doesn't have any way of hurting enemies otherwise due to their high defense, Genji Glove be damned, so Locke would like at least something, and Thunder, let alone the Ramuh summon, give him at least something approaching damage there. Granted, there's still the issue of Sketch being a really bad skill to begin with... Also remember Relm is needed to start the Hidon Side quest. He has poor equipment options, his magic power doesn’t stand out, and blue magic is not very useful given that it adds little beyond what regular magic can accomplish and the full arsenal of spells is available on every character. This is also by far the biggest skill set in the game, since even removing the unobtainable Rages, he's got over 250 of them. Dragoon Set Up. Edgar won't really be using his weapons ever at this point (Autocrossbow is flat out better), and Locke has nothing but his physical, hence its the best use of it. I can see taking it off if you wanted to give him Lightbringer, which naturally is never a bad idea (unless you're still using Master's Scroll). Setzer, despite being super cool looking, is relatively mediocre throughout most of the game, but in the World of Ruin, once you obtain the Falcon, you can take a quick detour to Kefka’s Tower to pick up the Fixed Dice weapon, which make Setzer generally overpowered for most of the World of Ruin. Final Fantasy VI features fourteen permanent playable characters, the most of any game in the main series, as well as several secondary characters who are only briefly controlled by the player. Acquire the Best Armors in FFXII: TZA! Stats, degree of resonance, resistance, training board, and magicite. However, he does have access to the Valiant Knife, which ignores defense. That about covers it when it comes to the best characters in Final Fantasy 6. It's also around this time that you should start deciding whether you want Terra to be a Mage or a Fighter, and try to raise her appropriate stat accordingly. The first is the obvious Dragon's Den distinction; Terra gets Apocalypse, Celes gets Save the Queen. i'm doing something bad? Additionally, his defensive equipment options aren’t as good. They, for the most part, are just for show, and a Rod is better pretty much always. +5 to Magic Power and higher Magic Defense is a lot more useful than a minor defense boost from the Mythril Mail, especially considering Magic is going to be quite helpful in the next area. Each equipped with strong but varied special abilities, they are estimated to be as powerful as a full-blown military force by the Power Curriculum Program. Shadow has a unique Relic (well, shares it with one person; that person should be obvious because they come EQUIPPED with it) in the Memento Ring, which is functionally identical to the Safety Bit. Stats applies to both party members and enemies. ), Start teaching Relm offensive magic ASAP. Strago - Lore Information/Analysis - Part 1, Strago's Lores are all gotten from monsters, besides the initial 3 he, Strago - Lore Information/Analysis - Part 2. There’s a way to rule out the rigging of slots entirely, such that you can get whatever you want so long as your timing is right. gau: his attack power is 255 with it so it really doesn't matter. I believe you don't actually need to bring her to the dungeon itself, but unsure on this, though she is required to actually start it, however. Character Toss is SUPPOSE to do extra damage when Mog is thrown, however, due to an oversight in programming, where the boost was done like any other Multiplier instead of a unique method, this is ignored as Character Toss ignores defense, so its meaningless. If its not obvious, it should be. This was believed to be the case because Umaro would use a Green Cherry in his boss form to trigger a power up mid fight. It’s a waste of money, first of all, as she'll get stuff in the dungeon anyway, and secondly, there's better stuff that can be gotten in Kohlingen and Nikeah ANYWAY (if you did Sabin's Scenario first, keep this in mind.). A list of recommended espers for each job class in Final Fantasy 12: The Zodiac Age, including useful skills gained when assigned to each one. Ashe: Black Mage/Monk - Chaos. Also, if you want Shadow’s best Throw damage, Darts would be that weapon, though it is kind of pricey, and probably better to just stick with Shurikens as those would last you. You can only do this once per battle. She might require Front Row, unless it’s the IAF sequence though (where you’re forced into Pincer Attacks, so Row is meaningless. If it was on Terra for the Lethe River, then be sure to remove it form her before doing Locke’s scenario! I believe the easiest unrigging method is just use an Echo Herb. You're likely to not be able to win the battles that each of them requires, though, until you've done some sufficient leveling. Be sure to check out the Games Section for more content like this. Equipping Locke temporarily with elemental weapons for the Magic Power Boostlike the Icebrand doesn't hurt either. Ifrit - For Attackers. It’s his big unique thing, and what makes him good...best make use of it. White = Ultima and Zodiark. Do NOT attempt the famous Dragoon Combo with Cyan using Kazekiri. Runic becomes more useful in th eDragon's den as well. Sabins section could use the addition of the blitz button combos. Definitely not one of the best Final Fantasy 6 characters. This means that if you want everything, you must use Mog at least at some point regardless. There's no reason to put him in the front row, EVER. We have tons of content on Bright Rock Media. His Blizzara STINGS like nothing else at the moment, so having Runic there is quite helpful, along with stopping annoyances such as Confuse or Drain. Well, Shadow will leave in the middle of the Opera, which means you practically get no use out of him; and by “middle” I mean “before Ultros’ shenanigans start.”. I think it's fun to talk about character power levels, even if it's a relatively easy game like FFVI. If you want to Genji Glove it, and only have one, I recommend using Organyx, Man Eater, or Gladius/Excalibur/Holy Lance, depending on enemy. Or rather, unrig the slots that are rigged against you. Characters are able to equip them, in the form of Magicite, to summon in battle. 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